I am a level designer living and working in the San Francisco Bay Area. I have 6 years worth of professional experience in design. I have worked on games for PC, PS3, Wii, Xbox360, DS and PSP. I have experience designing for Action/Adventure, First Person Shooters, Massively Multiplayer and Social games. I am experienced in all the phases of game production – I have designed and constructed pitch demos; I have participated in initial systems prototyping; I have worked with outside clients to ensure the integrity of their IP; I have built levels meant for single player, multiplayer co-op and PVP content; I have worked extensively in Unreal; I have worked with both visual and text-based scripting languages; and I have shipped several titles.